SiegeWar Guide
Information on the War System
Introduction
Siegewar is an add-on for the Towny plugin that allows users to conduct wars in 3-day balanced sessions, centered around a banner in a king of the hill type of gamemode.
Players obtain points in Siegewar by capturing the banner for their nation, or by killing players of the opposing nation. The nation with the most points at the end of the 3-day war will win.
Participating in War
To participate in a Siege, you must have a private or higher rank in your nation, and your town may not be peaceful. You can view if your town is peaceful on your /t
board.
Ranks
To fight in sieges, players must have a private, major, lieutenant, colonel, captain, or a general rank, which can be assigned using /n rank add name private
.
The varying levels of ranks indicate the amount of money that is distributed when using the /sw nation paysoldiers
command. General ranks are able to start sieges, and are able to assign military ranks to players.
Opt-out Peacefulness
You can optionally set your town to be peaceful, meaning that it can not be sieged. Keep in mind that this does not prevent occupation of your city, however. This is toggled with /sw town togglepeaceful
.
While peaceful, you can not participate in any sieges without receiving war sickness, which is a heavy debuff applied when near a siege zone. Additionally, your town can be occupied automatically if there is a nation nearby.
Costs of War
Initial Cost
Costs of sieges are initially inflicted upon the attacking nation, and is calculated by the formula 100+(0.2*townblock)
. For instance, to siege a town that has 1000 townblocks claimed, the total cost would be 300 gold.
Siege costs are payed for by the nation bank.
Warchest
In a conquest siege, the warchest is the amount of money that is deposited by the attacking nation when starting the siege. The nation that wins the battle will be awarded the warchest money.
Starting a Siege
To start a siege, you will need a colored banner, and not a white banner. A white banner is used for surrendering a siege. Additionally, the attacking nation must use /n enemy nation
to enemy the other nation. Place the colored banner within 4 blocks of the enemy town's border.
Siegewar happens in hourly sessions. /sw nextsession
will display when the next session will happen.
Banner Control
When standing near the banner, you will start a banner control session. In this time, you must stay within range of the banner (1 chunk) until the banner control session has been completed.
Once completed, the banner control will be added to your nation's side and you will begin gaining points for your nation for each player in your nation that is at the banner with you.
Kills & Counterattacks
Killing players in the siege will award points to a nation, however, if a player of a nation that is currently in control of the banner is killed, then the accumulated points is worth extra.
Reversals
Taking control of the banner after the enemy nation has already held control of the banner will award bonus reversal points.
Siege Conclusion
Upon the siege's conclusion, there will be two outcomes: a victory, or a defeat for the attacking nation.
If the nation attacking is victorious, then, they may choose to conquer or plunder the city. If they are unsuccessful, they will lose the warchest money and gain nothing.
Conquest
If the attacking nation is successful, they can place a secondary colored banner (not white banner) to conquer the town.
This will place the town under an occupied status. Occupation does not change anything about the town, and still allows the town all of its normal towny rules, including all previous permissions.
The occupying nation may set a tax on its occupied towns using /n set occupationtax
.
Plunder
The attacking nation when victorious can also choose to plunder the town, at the same time as conquering. To plunder, place a chest outside of the defeated town. This will remove an amount of money from the town's bank, and give it to the nation.
This amount is calculated by $0.15 per plot.
Diplomatic Treaty
A diplomatic treaty is a general agreement between both sides, and is generally encouraged for roleplay purposes. This can indicate anything the signers of the treaty want it to be.
For instance, the attacking nation can offer to not occupy the town in exchange for removal of a claim.
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